LevelSet : Fast-marching and mesh deformation
- Thomas GAUTHEY
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1 year 9 months ago #4659
by Thomas GAUTHEY
LevelSet : Fast-marching and mesh deformation was created by Thomas GAUTHEY
Hello,
I'm trying to implement both mesh conforming and non-conforming Level-set methods in NGSolve.
Is there already a fast marching algorithm (or a convenient data-structure) in NGSolve I can use/access to compute the signed distance to compute an implicit boundary ?
I'm having trouble understanding the effect .SetDeformation/UnsetDeformation command on the mesh. Do the BilinearForm have to be redefined or just reassembled ? Is the quality of the mesh is somewhat preserved by this command ?
Best,
Thomas
I'm trying to implement both mesh conforming and non-conforming Level-set methods in NGSolve.
Is there already a fast marching algorithm (or a convenient data-structure) in NGSolve I can use/access to compute the signed distance to compute an implicit boundary ?
I'm having trouble understanding the effect .SetDeformation/UnsetDeformation command on the mesh. Do the BilinearForm have to be redefined or just reassembled ? Is the quality of the mesh is somewhat preserved by this command ?
Best,
Thomas
1 year 9 months ago #4670
by hvwahl
Replied by hvwahl on topic LevelSet : Fast-marching and mesh deformation
Hi Thomas,
Regarding the deformation question: The bilinear form has to be reassembled for the mesh deformation to take effect. Whether mesh retains its quality after the deformation depends on the quality/size of the deformation. The deformation computed for higher-order level set approximations is small, so in that case, the mesh quality is fine after the deformation.
I am not aware of a fast marching algorithm implemented in NGSolve/ngsxfem.
Best wishes,
Henry
Regarding the deformation question: The bilinear form has to be reassembled for the mesh deformation to take effect. Whether mesh retains its quality after the deformation depends on the quality/size of the deformation. The deformation computed for higher-order level set approximations is small, so in that case, the mesh quality is fine after the deformation.
I am not aware of a fast marching algorithm implemented in NGSolve/ngsxfem.
Best wishes,
Henry
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