prismatic mesh between two spheres
- Hac
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1 year 9 months ago - 1 year 9 months ago #4591
by Hac
prismatic mesh between two spheres was created by Hac
Hello everyone,
I'm new in NetGen/ngSolve, I would like to create prismatic (anisotropic) mesh between 2 spheres and import the mesh in Abaqus, for this i used "closesurfaces" but it dosn't work, this is the *.geo file:
#
# RVE long fiber
algebraic3d
solid back = plane (0,0,0;0,0,-1);
solid front = plane (0,0,1;0,0, 1);
solid back_half = plane (0,0,0.5;0,0,-1);
solid front_half = plane (0,0,0.5;0,0, 1);
solid left = plane (0,0,0;-1,0,0);
solid right = plane (1,0,0; 1,0,0);
solid left_half = plane (0.5,0,0;-1,0,0);
solid right_half = plane (0.5,0,0; 1,0,0);
solid bot = plane (0,0,0;0,-1,0);
solid top = plane (0,1,0;0, 1,0);
solid bot_half = plane (0,0.5,0;0,-1,0);
solid top_half = plane (0,0.5,0;0, 1,0);
solid HalfFront = top and bot and left and right and front and back and front_half and back_half;
solid HalfLeft = top and bot and left and right and front and back and left_half and right_half;
solid HalfTop = top and bot and left and right and front and back and top_half and bot_half;
solid sphCenter = sphere (0.5,0.5,0.5;0.25) ;
solid sphCenter_2 = sphere (0.5,0.5,0.5;0.255) ;
identify closesurfaces sphCenter_2 sphCenter;
solid Interf = sphCenter_2 and not sphCenter and not HalfFront and not HalfLeft and not HalfTop ;
tlo Interf;
#
I get tetrahedral elements (C3D4) instead of wedge elements (C3D6) !!!
Is anyone know why ??
thank you
I'm new in NetGen/ngSolve, I would like to create prismatic (anisotropic) mesh between 2 spheres and import the mesh in Abaqus, for this i used "closesurfaces" but it dosn't work, this is the *.geo file:
#
# RVE long fiber
algebraic3d
solid back = plane (0,0,0;0,0,-1);
solid front = plane (0,0,1;0,0, 1);
solid back_half = plane (0,0,0.5;0,0,-1);
solid front_half = plane (0,0,0.5;0,0, 1);
solid left = plane (0,0,0;-1,0,0);
solid right = plane (1,0,0; 1,0,0);
solid left_half = plane (0.5,0,0;-1,0,0);
solid right_half = plane (0.5,0,0; 1,0,0);
solid bot = plane (0,0,0;0,-1,0);
solid top = plane (0,1,0;0, 1,0);
solid bot_half = plane (0,0.5,0;0,-1,0);
solid top_half = plane (0,0.5,0;0, 1,0);
solid HalfFront = top and bot and left and right and front and back and front_half and back_half;
solid HalfLeft = top and bot and left and right and front and back and left_half and right_half;
solid HalfTop = top and bot and left and right and front and back and top_half and bot_half;
solid sphCenter = sphere (0.5,0.5,0.5;0.25) ;
solid sphCenter_2 = sphere (0.5,0.5,0.5;0.255) ;
identify closesurfaces sphCenter_2 sphCenter;
solid Interf = sphCenter_2 and not sphCenter and not HalfFront and not HalfLeft and not HalfTop ;
tlo Interf;
#
I get tetrahedral elements (C3D4) instead of wedge elements (C3D6) !!!
Is anyone know why ??
thank you
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Last edit: 1 year 9 months ago by Hac.
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