adjusted mesh size in particular direction

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6 years 8 months ago - 6 years 8 months ago #1333 by christopher
Hi Alex,

You should use prismatic elements for that, so you can use the CloseSurface and ZRefinement features. With this you can slice the prismatic elements to get a refinement only in radial direction. This is a python script for that:
Code:
from netgen.csg import * geo = CSGeometry() cube1 = OrthoBrick(Pnt(0,0,0), Pnt(1400,1400,800)) cyl1 = Cylinder(Pnt(700,700,0), Pnt(700,700,800),200) dom1 = cyl1 * cube1 cyl2 = Cylinder(Pnt(700,700,0), Pnt(700,700,800),210) gab2 = cyl2 * cube1 dom2 = gab2 - cyl1 cyl3 = Cylinder(Pnt(700,700,0), Pnt(700,700,800),700) gab3 = cyl3 * cube1 dom3 = gab3 - cyl2 geo.Add(dom1) geo.Add(dom2) geo.Add(dom3) n = 4 slices = [i/n for i in range(1,n)] geo.CloseSurfaces(cyl1,cyl2,slices) ngmesh = geo.GenerateMesh(maxh=100) ZRefinement(ngmesh, geo) from ngsolve import * mesh = Mesh(ngmesh) Draw(mesh)
Last edit: 6 years 8 months ago by christopher.
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6 years 8 months ago #1334 by joachim
Hi,
be careful here with the z-refinement, it does not go together with curved elements well. But you can use a couple of cylinders for the shell, if needed.
Joachim
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6 years 8 months ago #1336 by asilalahi
Hi christopher,

Thanks for your help with the info of slicing feature, it works well for the previously quoted parameters. I tried to play and double the cylinder length from 800 to 1600, it generated mesh with "too large" zmax

drive.google.com/open?id=1uNvneVM9qF8_ds8Avv4h-ae5x8tZoakw

The modifed part of input:
cube1 = OrthoBrick(Pnt(0,0,0), Pnt(1400,1400,1600))
cyl1 = Cylinder(Pnt(700,700,0), Pnt(700,700,1600),200)
dom1 = cyl1 * cube1
cyl2 = Cylinder(Pnt(700,700,0), Pnt(700,700,1600),210)
gab2 = cyl2 * cube1
dom2 = gab2 - cyl1
cyl3 = Cylinder(Pnt(700,700,0), Pnt(700,700,1600),700)
gab3 = cyl3 * cube1
dom3 = gab3 - cyl2

i must have done something wrong here, would you please help to take a look at this?

Thanks,
Alex
Attachments:
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6 years 8 months ago #1337 by joachim
you have to set a bounding-box for the geometry as follows. Default values are +/-1000

...
geo.CloseSurfaces(cyl1,cyl2,slices)
geo.SetBoundingBox(Pnt (-2000, -2000, -2000), Pnt(2000, 2000, 2000))
ngmesh = geo.GenerateMesh(maxh=100)
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6 years 8 months ago #1339 by asilalahi
Hi Joachim,

that works, thank you.

Alex
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6 years 8 months ago - 6 years 7 months ago #1358 by asilalahi
Hi,

Lets say i want to refine the mesh in the region 1 and/or 3 near the membrane(region 2), I can do this by creating 4 cylindrical surfaces:

geo = CSGeometry()
cube1 = OrthoBrick(Pnt(0,0,0), Pnt(1400,1400,1600))
cyl1 = Cylinder(Pnt(700,700,0), Pnt(700,700,1600),180)
dom1 = cyl1 * cube1


cyl2 = Cylinder(Pnt(700,700,0), Pnt(700,700,1600),200)
gab2 = cyl2 * cube1
dom2 = gab2 - cyl1


cyl3 = Cylinder(Pnt(700,700,0), Pnt(700,700,1600),210)
gab3 = cyl3 * cube1
dom3 = gab3 - cyl2

cyl4 = Cylinder(Pnt(700,700,0), Pnt(700,700,1600),700)
gab4 = cyl4 * cube1
dom4 = gab4 - cyl3

geo.Add(dom1)
geo.Add(dom2)
geo.Add(dom3)
geo.Add(dom4)

n = 4
slices = [i/n for i in range(1,n)]

geo.CloseSurfaces(cyl1,cyl2,slices)
geo.CloseSurfaces(cyl2,cyl3,slices)
geo.SetBoundingBox(Pnt (-6000, -6000, -6000), Pnt(6000, 6000, 6000))
ngmesh = geo.GenerateMesh(maxh=500)
ZRefinement(ngmesh, geo)

But the above script will create 4 regions, instead of 3.
Is it possible to create an imaginary cylindrical surface (not part of physical region) and slices/refine between that surface and another surface? Or am i better off with modifying the 4 region indices in output "*.vol" file to be 3 region indices ?

Another question is related to the prism constructed between the two surfaces. If the cyl1 and cyl2 facing surfaces are quite paralel (lets say r1=200 and r2=205), then i will get nice parallel triangular prisms between the two surfaces like below:

Attachment not found



However if the r1=200 and r2=230, then the two facing tetrahedral surfaces are not quite paralel, then the prisms between look quite funny. like bellow:

[attachment=undefined]not_paralel.jpg[/attachment]


For my research, i need to have parallel prisms between the surfaces. Is there a way to modify such that we have all parallel triangular prisms. I dont mind if there is small void of volume created by doing so, because in my project, the most important things occur near this membrane and it decays exponentially outward.


Best,
Alex
Last edit: 6 years 7 months ago by asilalahi. Reason: additional questions
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