Nonlinear elasticityΒΆ

We solve the geometric nonlinear elasticity equation using a hyper-elastic energy density. We solve the stationary equation using the incremental load method.

The example teaches how to

  • Define a non-linear variational formulation using SymbolicEnergy

  • Solve it by Newton's method

  • Use a parameter for increasing the load

Download: elasticity.py

#
# geometric non-linear elasticity with Neo-Hooke hyperelastic material
#
# featuring automatic differentiation in SymbolicEnergy
#

import netgen.geom2d as geom2d
from ngsolve import *

geo = geom2d.SplineGeometry()
pnums = [ geo.AddPoint (x,y,maxh=0.01) for x,y in [(0,0), (1,0), (1,0.1), (0,0.1)] ]
for p1,p2,bc in [(0,1,"bot"), (1,2,"right"), (2,3,"top"), (3,0,"left")]:
     geo.Append(["line", pnums[p1], pnums[p2]], bc=bc)
mesh = Mesh(geo.GenerateMesh(maxh=0.05))


E, nu = 210, 0.2
mu  = E / 2 / (1+nu)
lam = E * nu / ((1+nu)*(1-2*nu))

fes = H1(mesh, order=2, dirichlet="left", dim=mesh.dim)
# fes = VectorH1(mesh, order=2, dirichlet="left")

u  = fes.TrialFunction()

force = CoefficientFunction( (0,1) )

I = Id(mesh.dim)
F = I + Grad(u)
C = F.trans * F
E = 0.5 * (C-I)

def Pow(a, b):
    return a**b  # exp (log(a)*b)
  
def NeoHooke (C):
    return 0.5 * mu * (Trace(C-I) + 2*mu/lam * Pow(Det(C),-lam/2/mu) - 1)



factor = Parameter(0.1)

a = BilinearForm(fes, symmetric=False)
a += Variation (NeoHooke(C).Compile()*dx)
a += Variation ((-factor * InnerProduct(force,u) ).Compile()*dx)


u = GridFunction(fes)
u.vec[:] = 0

res = u.vec.CreateVector()
w = u.vec.CreateVector()


for loadstep in range(10):
    
    print ("loadstep", loadstep)
    factor.Set (loadstep+1)
    
    for it in range(5):
        print ("Newton iteration", it)
        print ("energy = ", a.Energy(u.vec))
        a.Apply(u.vec, res)
        a.AssembleLinearization(u.vec)
        inv = a.mat.Inverse(fes.FreeDofs() ) 
        w.data = inv*res
        print ("err^2 = ", InnerProduct (w,res))
        u.vec.data -= w
    
    Draw (u, mesh, "displacement")
    SetVisualization (deformation=True)
    input ("<press a key>")